![]() ![]() ![]() 1 In fact, it may be more relevant than ever in light of a burgeoning body of scholarship on what Bonnie Ruberg calls "play beyond fun," i.e., games fostering "negative emotions that challenge how we imagine playing videogames can, does, and should feel." 2 The rise and current momentum of Queer Game Studies as a disciplinary field provides a timely opportunity to reevaluate challenging works like Saya no uta that fall outside the struggle for better LGBT+ representation and identity politics sensu stricto, 3 but merit attention from alternative conceptual frameworks. More than fifteen years after its 2003 release by the Japanese game company Nitroplus, the cosmic body-horror visual novel Saya no uta ( The Song of Saya) remains a crucial example of queer antisociality in videogames. ![]()
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May 2023
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